
Installation Guide
Step-by-step installation guide to properly install WebKitX on your Developer Workstation.
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WebKitX ActiveX wraps Chromium Embedded Framework (CEF3) into an out-of-process ActiveX component for use with OLE/COM languages. Chromium Embedded Framework encapsulates WebKit Blink HTML5 Renderer and Google V8 JavaScript Engine. This is a production-grade stable component for commercial use that will truly add HTML5 features in your Desktop and Terminal Applications.
You are welcome to download and evaluate our products for 30 days in accordance with the NFR license agreement terms displayed by the corresponding setup package during installation. Should you have any questions during the evaluation period, please send us an email with your company details and your full name to info@mobilefx.com. Please note, to by-pass our SPAM filters we require an email with your personal details.
Product Details | Released | Architecture | Specifications | Evaluation Package |
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27 Jul 2021 | 32-bit OCX Win 7/8/10 |
Chromium 80 Git Branch: 3987.149 Released: Mar 2020 |
Download
SHA-1: bd91dbfff88215501b8d32d21093ca315f2f9f7f |
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27 Jul 2021 | 64-bit OCX Win 7/8/10 |
Chromium 80 Git Branch: 3987.149 Released: Mar 2020 |
Download
SHA-1: 46740159117ca1aad158dfc5596cf980b2c4d06d |
At mobileFX we digitally sign the setup packages of our software products as well as all included binaries with Thawte Code-Signing Certificate. We build our products on an isolated build server protected by Malwarebytes Premium. We strongly recommend scanning mobileFX products using Malwarebytes in order to avoid false positive reports from other inferior antivirus products.
Installation Guide
Step-by-step installation guide to properly install WebKitX on your Developer Workstation.
Loading Sequence
Discover WebKitX initialization
sequence and load your first URL.
Plugins
Discover WebKitX Plugins and use them in your apps: PDF Viewer, Flash Player and Chrome
Developer Tools.
High DPI Support
Enable high dpi support for both your executable and CEF3.
Loading Performance Tips
Performance tips for faster loading of HTML pages in your
application.
Remote Debugging with VS Code
Instructions for
debugging JavaScript in WebKitX from Visual Studio Code.
License Activation
Instructions to activate your
Commercial License and register your Workstation.
Distribution
Instructions to distribute WebKitX
binaries with your applications.
Microsoft Teams
Add Microsoft Teams support to your software products with WebKitX.
Visual Basic 6.0 Guide
Guide for loading and using WebKitX in Visual Basic 6.0
programs.
C# Guide
Guide for developing 32-bit and 64-bit WebKitX applications with C#.
Visual C++ Guide
Step-by-step guide for using WebKitX in C++ MFC applications.
RAD Studio Rio Guide
Step-by-step guide for using WebKitX in RAD Studio Rio VCL
projects.
dBase Guide
Step-by-step guide for using WebKitX with dBase.
Power Builder Guide
Step-by-step guide for using WebKitX with PowerBuilder 2019.
ForPro 9 Guide
Guide for adding WebKitX in FoxPro forms and navigating to a URL.
Legacy ForPro Guide
Guide for adding WebKitX in Legacy FoxPro forms and navigating to a URL.
FactoryTalk Guide
Step-by-step guide for using WebKitX with Rockwell FactoryTalk
Automation software.
Microsoft Office VBA Guide
Step-by-step guide for using WebKitX with Office 64-bit VBA
applications.
Microsoft Excel Guide
Step-by-step guide for using WebKitX in Excel and transfer values
and events.
WinBatch Guide
Step-by-step guide for using WebKitX with WinBatch scripts.
Accessing HTML5 DOM
Reading and writing HTML5 markup,
element attributes and CSS3 styles.
Calling JavaScript
Call JavaScript functions with arguments from your native program.
Handling DOM Events
Handle DOM events in your program
using COM event handling.
Expose COM objects to JavaScript
Expose and invoke your
OLE/COM objects in JavaScript.
HTML5 Editing
Edit HTML5 code in a WYSIWYG manner with
WebKitX.
CORS & CSP Filtering
Bypass CORS and CSP policies with advanced WebKitX content
filtering.
H.264 / ACC codec
Proprietary codecs for modern audiovisual applications.
Widevine
Widevine-enabled secure premium content
protection support.
HTTP Live Stream
HTTP Live Stream made easy with hls.js library wrapping for COM use.
For all component products, one developer license per developer workstation and build server is required. Customers are granted free minor-version upgrades for the life-time of the major-version they have purchased by complying to upgrade terms. A default 20% discount is granted to all customers for major-version upgrade, as long as it takes place within one fiscal year and for the next major-version release.
Additional run-time license is required for WebKitX and VHX products if-and-only-if the component is installed on Virtual Appliances, Remote Terminals or Embedded devices. For those cases, please refer to Professional and Enterprise licensing in this PDF document.
Product | for development or deployment on | Required license (A+B) | |
(A) Developer License | (B) Run-time License | ||
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1 per developer or build server | Not required |
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1 per developer or build server | Required, please read here | |
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1 per developer or build server | Required, please read here | |
Product | Deployment | Qty (A) | Price | Buy Now |
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1 x Developer License |
£ 599.00 | |
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1 x Developer License | £ 999.00 | |
If you desperately need a new feature implemented in our ActiveX controls or immediately need a hotfix and can't wait until next release, you can contact us at info@mobilefx.com and negotiate with us a price, for which we will stop what we do and take care of what you need! The service is called a Bounty and applies only to existing Customers; for any edition of the ActiveX but only for its latest version (we do not branch per customer).
Just send us an email with what you need and our Account Manager will pass your request to our Tech Lead for Effort Estimation along with Technical Specs of the works to be done. Effort Estimation is in man hours and it is different from Duration. For example, to add a feature it might take our experts 8 hours to implement, but because we work on Sprints we might need a duration of one week to deliver.
The catch is that you participate in the process, being the primary Beta Tester! This phase is called User Acceptance Testing (UAT) and during this period you receive code-locked prototype revisions and provide us with valuable feedback, such as UAT observations and Defects. Once UAT is completed and you are satisfied with the result, you release us from the Bounty and we provide you with an Unlock Code as a token of our appreciation.
Service | Duration or Effort | Price | |
Support Voucher / Bounty | 2 hours (minimum) | £ 100 |